3D game engine architecture : engineering real-time applications with wild magic

Main Author: Eberly, David H.
Published: Amsterdam: Elsevier, c2005.
Series: Morgan Kaufman series in interactive 3D technology
Subjects:
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005 20170427090000.0
020 |a 012229064X  
020 |a 9780122290640  
090 0 0 |a QA76.76   |b E24 2005 
100 0 |a Eberly, David H.  
245 0 0 |a 3D game engine architecture :   |b engineering real-time applications with wild magic   |c David H. Eberly. 
260 |a Amsterdam:   |b Elsevier,   |c c2005. 
300 |a xv, 736p.:   |b col. ill.;   |c 24cm. 
490 1 |a Morgan Kaufman series in interactive 3D technology 
500 |a No. Tag : 1301025 
504 |a Includes biliographical and index 
650 0 |a Computer graphics  
650 0 |a Three-dimensional display systems  
650 0 |a Computer games   |x Programming  
999 |a 0000108381 
999 |a 0000109650