3D game engine design : a practical approach to real-time computer graphics
Main Author: | Eberly, David |
---|---|
Published: |
Amsterdam:
Elsevier,
c2007.
|
Edition: | 2nd. ed.. |
Subjects: |
Similar Items
-
3D game engine architecture : engineering real-time applications with wild magic
by: Eberly, David H.
Published: (2005) -
ZBrush creative design : creating dynamic concept imagery for film and game
by: Spencer, Scott
Published: (2012) -
AutoCad 2008 in 2D and 3D; A Modern Perspective
by: Richard, Paul
Published: (2008) -
Games physics
by: Eberly, David H.
Published: (2010) -
Google sketchup workshop : modeling visualizing, and illustrating
Published: (2011)