3D game engine design : a practical approach to real-time computer graphics

Main Author: Eberly, David
Published: Amsterdam: Elsevier, c2007.
Edition: 2nd. ed..
Subjects:
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020 |a 9780122290633 (pbk)  
090 0 0 |a T385   |b E24 2007 
100 0 |a Eberly, David  
245 0 0 |a 3D game engine design :   |b a practical approach to real-time computer graphics   |c David H. Eberly. 
250 |a 2nd. ed.. 
260 |a Amsterdam:   |b Elsevier,   |c c2007. 
300 |a xxii, 1018p.:   |b col. ill.;   |c 24cm. 
500 |a No. Tag : 1301024 
504 |a Includes index 
650 0 |a Computer graphics  
650 0 |a Three-dimensional display systems  
650 0 |a Computer games   |x Programming  
999 |a 0000108380 
999 |a 0000109649