Eberly, D. (2007). 3D game engine design: A practical approach to real-time computer graphics (2nd. ed.). Amsterdam: Elsevier.
Chicago Style CitationEberly, David. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2nd. ed. Amsterdam: Elsevier, 2007.
MLA CitationEberly, David. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2nd. ed. Amsterdam: Elsevier, 2007.
Warning: These citations may not always be 100% accurate.