Game physics engine development : how to build a robust commercial grade physics engine for your game

Main Author: Millington, Ian
Format: Text Books
Published: Amsterdam: Elsevier, c2010.
Edition: 2nd ed..
Subjects:
LEADER 00659pamua2200193 4500
001 0000068827_0033
005 20170419090000.0
020 |a 9780123819765 (pbk)  
090 0 0 |a QA76.76   |b M55 2010 
100 0 |a Millington, Ian  
245 0 0 |a Game physics engine development :   |b how to build a robust commercial grade physics engine for your game   |c Ian Millington. 
250 |a 2nd ed.. 
260 |a Amsterdam:   |b Elsevier,   |c c2010. 
300 |a xxix, 522p.:   |b ill.;   |c 24cm. 
500 |a No. Tag : 1300120 
504 |a Includes bibliographical references and index 
650 0 |a Computer games   |x Programming  
650 0 |a Physics   |x Data processing  
999 |a 0000107572