Millington, I. (2010). Game physics engine development: How to build a robust commercial grade physics engine for your game (2nd ed.). Amsterdam: Elsevier.
Chicago Style CitationMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial Grade Physics Engine for Your Game. 2nd ed. Amsterdam: Elsevier, 2010.
MLA CitationMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial Grade Physics Engine for Your Game. 2nd ed. Amsterdam: Elsevier, 2010.
Warning: These citations may not always be 100% accurate.