Real-World Flash game development : how to follow best practices and keep your sanity

Main Author: Griffith, Christopher
Format: Text Books
Published: Amsterdam: Elsevier, c2012.
Edition: 2nd ed..
Subjects:
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090 0 0 |a QA76.76   |b G75 2012 
100 0 |a Griffith, Christopher  
245 0 0 |a Real-World Flash game development :   |b how to follow best practices and keep your sanity   |c Christopher Griffith. 
250 |a 2nd ed.. 
260 |a Amsterdam:   |b Elsevier,   |c c2012. 
300 |a xiii, 418p.:   |b col. ill.;   |c 25cm. 
500 |a No. Tag : 1300065 
504 |a Includes index 
650 0 |a Computer animation  
650 0 |a Computer games   |x Programming  
650 0 |a Flash (Computer file)  
999 |a 0000107522